Having identified the subject of our campaign (peer-on-peer abuse) and its intended outcome (to make information on the subject available to young girls, where previously none was available), we needed a plan of action.
For the information to resonate with the intended audience, it needed to be presented in a way that was attention-grabbing, used popular media and spoke in an authentic voice. For us, this meant a graphic novel with a teenage protagonist. This would give the audience a character to empathise with, and allow those designing the story to convey the lived experience of peer-on-peer abuse.
The idea was that the story would be episodic, allowing us to also build a social media campaign alongside it, with anticipation building for each new instalment and calls-to-action linked to the issues explored at each point in the story. The social media campaign would not only build engagement - by meeting the girls where they were at - but would explicitly tie the human story to key facts about abuse, and signpost organisations they could turn to for help.
Once VIBE participants had identified the subject of the campaign and the form they wanted it to take, we approached media professionals to create a project brief. It was important that the young women themselves drove the narrative, so storyline ideas from the Design Team were fed to the media team by a VIBE worker, and an initial storyboard was produced.
The media company also designed prototype characters, which we were then able to consult on more widely.
We did this by going into schools and colleges, and asking girls to state preferences, but also to think imaginatively about other character details and potential backstories. Some responses are collated in this document.
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